Wednesday, September 2, 2015

GMH2 (Geo Maya Hair 2) Maya Low Poly Hair Plugin

Maya 的低多邊形遊戲插件 GMH2

GMH2 (Geo Maya Hair 2) is a more advanced version of GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio. User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps.
latest version 2.6 features include the option to generate polygon hair strips to use for next-gen game, bake hair to textures on polygon planes, a material manager for applying multiple shaders to hair geometry, and the option to export hair in OBJ or FBX format as curves or poly meshes.





YouTube

官網

Thursday, August 27, 2015

Street Fighter: The Movie: The Game: The Making Of (In Pictures)

You may remember the Street Fighter movie (the bad one, not the good one), but only those with longer, sharper memories will remember that the film had a game tie-in. Yes. Street Fighter: The Movie: The Game. It was worse than the movie. But that doesn't mean after all these years nothing good can come of it! Alan Noon -who posted a ton of info on the game last year - has also posted a ton of old photos he took during the title's development. They're...magnificent. I've posted a few below, but really, to get the full effect you'll need to head over to his site and check out the lot of them (they're from 2007, yeah, but stuff like this is like a fine wine). 
Street Fighter: The Movie: The Game: The Making Of (In Pictures)

Street Fighter: The Movie: The Game: The Making Of (In Pictures)

Street Fighter: The Movie: The Game: The Making Of (In Pictures)

Street Fighter: The Movie: The Game: The Making Of (In Pictures)

Street Fighter: The Movie: The Game: The Making Of (In Pictures)

Street Fighter: The Movie: The Game: The Making Of (In Pictures)


Monday, August 24, 2015

Faceware Tech announce Unreal Engine Plug In

Faceware - 這個無marker 3D 面部表情擷取系統 宣布加入Unreal Engine外卦 , 讓製作遊戲人物面表更為方便快捷 !! 

 

Faceware網站

Thursday, August 13, 2015

IKinema project INTiMATE: from natural language to animation

IKinema 在SIGGRAPH2015 上發布一項名叫 INTiMATE的動畫軟件 - 你識打英文或識講就可以控制及製作人物動畫....

  

觀看影片(youtube)
有關INTiMATE

Monday, July 13, 2015

Mr. Satoru Iwata - Heart of a Gamer GDC 2005 Key note

任天堂第四任社長 - 岩田聰 日前因膽管腫瘤去世 , 享年55歲 . 重溫這被譽為天才程式設計師 在GDC 2005 的主講環節 - Heart of a Gamer !

  


觀看影片(gdcvault.com)

Real Time Engine Tech Demo - "HAPPY FOREST"

MARZA animation planet 製作實時Unreal Engine 4 示範影片 "HAPPY FOREST" 

   

觀看影片(youtube)

marza 網站  

SIGGRAPH 2015 - Emerging Technologies Trailer

SIGGRAPH 2015 將於下月在LA舉行 - 當中焦點展覽 "新興技術"(Emerging Technologies)今年繼續大玩 VR , 預覽影片登場 

   

觀看影片(youtube)

SIGGRAPH 2015 網站  

Tuesday, June 23, 2015

CRYENGINE 3.8.1 is now available

CRYENGINE 3.8.1 推出 並 支援 OpenGL , Oculus Rift 及 3ds Max 2016, Maya 2016 , MotionBuilder 2016 等等 

  

cryengine 網站 

Wednesday, June 17, 2015

E3 Trailers & Press Conferences videos

正在LA舉行中的 E3 2015 , 大量遊戲新預告及新聞發布影片湧出 , 睇到睇都花 

 


E3 內的新預告及新聞發布影片

Youtube - PlayStation E3影片

Summer Lesson - VR Tech Demo - E3 2015

Oculus Rift E3 2015 Press Conference

Lucasfilm and ILM Launch ILMxLAB

著名特效製作公司Industrial Light & Magic (ILM) 跟母公司 Lucasfilm, Ltd. 及Skywalker sound 組成新部門 ILM Experience Lab (ILMxLAB) 以開發新娛樂媒體 , 
以互動及虛擬的 VR, AR, RT cinema, theme park entertainment 等平台去創造新的故事體驗 . 
當然唔少得是 《星戰》的互動體驗 .
( 由The Matrix Bullet time 的 發明者 - John Gaeta 膽任 ILMxLAB 的Creative Director)

 

  ILMxLAB發布影片

   ILMxLAB 網站